Wednesday, May 24, 2006

The Game Yacta


The game of Yacta is played throughout the Realm of St Khuz. It arrived at least a century ago from Wallachia where the inhabitants claim it developed from earlier games played by the legionaries of the Old Empire. The name Jacta may indeed derived from a word in the Old Imperial language.

The game is played with dice which have the numbers and pictures on each side. Each player seeks to make the dice fall into five distinct 'hands' and the winner is the first person to make all five 'hands' Usually five coins are wagered by each player and these are placed in the midst of the table. For Bors and Pa-mosz the coins will be Denar or perhaps Poltura. For craftsmen, shopkeepers, etc. crajczar are used. Rich merhants of course play for Thalers. As is hand is achieved a coin is placed to signify this and the first player to complete all five take all of the coins wagered. Inns often have tables with the hands marked on each edge with symbols which may be covered by a coin to denote the hand has been scored.

The dice are cast, but not disclosed to the other players and each player in turn states which 'hand' he has. He may dissemble (called 'bluff') but unless challenged the call is accepted. The most difficult 'hand' bid is the only one which scores. If a player challenges another's call then bidding stops and the challenged dice are revealed. If the hand is valid then the challenger revokes his highest hand already scored and the challenged hand also scores. If not the challenged player must revoke his highest hand scored.

In some places players are allowed to select some dice already rolled in secret and re-roll these in sight of the other players. This has often lead to alledged cheating, unseemly brawls and sometimes fatalities and so is banned entirely in Crown Lands

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