Strange tales, rumours, secrets, conspiracies, alternate history, memories of things long buried, delvings into the dark and imaginary realm.
Monday, March 22, 2010
Merchant Cant - 3
Tuesday, March 16, 2010
A Frustration of Wizards
The huge stone tower of the Council of Szutsavanica, topped with a perpetual flame, was an impressive sight. The new town which was being built around it was still mostly timber frames and canvas shelters but the bustle of commerce was there already. The busy town seemed at odds with the magisterial edifice at it's center. Like a tall heron mobbed by noisy sparrows.
When they were shown up to the council chamber, Gorran stayed behind in the 'tavern' with their new companion. He did seem reluctant to enter the tower but excused himself saying that he was too lowly to merit the attention of the Council members. Their suspicions were confirmed a few minutes later when he vanished from a spot a few feet in front of Gorran.
The Council of Szutsavanica were all in the council chamber when Voltarr and his companions entered. Fifteen of the most auspicious and respected men and women in the realm paused in their discussion as the group were presented. Waiting for the first chance to speak Voltarr mentioned their new companion and asked the Council to confirm his identity. Since the Council did not then have any roll of acolytes this might have taken some time and some of the council were keen that Voltarr concentrated on investigating the glyphs first. It was all rendered moot by the disappearance of the spy before the Council could reach agreement. When Gorran arrived with the news the council rushed out and up to the top of the tower. From there they were able to use their talents to see what was hidden from others. The villain was descried fleeing northwards.
The discussion on Voltarr's task resumed. And continued for some time. Finally, the council agreed that the following actions were resolved:
- Delegates from the guilds currently present in the town must be selected to present petitions for improving the good order of the town until other laws and corporations are enacted.
- In specific of which the merchants are permitted to form from their own hired men an interim town watch and use such for patrolling the streets.
- Voltarr must investigate the glyphs and signs appearing in the town and the possible connection to the stone circle which in olden times was called Alszaperkunoz with utmost urgency. If any assistance is necessary then this should be submitted to Council expeditiously by Voltarr.
Wednesday, February 17, 2010
What Stirs the Creatures in the Wildwood?
Sunday, January 24, 2010
Aspects of Dying
Six days after leaving Gylwics, Tolarr was travelling along the road perched on his cart. The rest were riding alongside. They had agreed to accompany Voltarr eastward, so after heading south to Korzow via Komiro they had taken the road towards St Kuthoy. Olorin was considering a swift visit to the torpek lands and Aegnor Gora. While Tolarr might otherwise look forward to this he could still not get to grips with his recent troubling visions. Others spotted the buzzards before he did. They hurried to the spot and found four merchants, their horses and packs lying close together near to the road. The horses were all dead. Savaged by some fell beast. Two of the male merchants were already dead. Weapons had been drawn but clearly to no avail. The other merchants, a husband and wife, were still alive. As Tolarr approached, he felt their agony as if it were his own. They were dying! Father Nicolai, Voltarr and the others rushed forward to provide what healing they could. It was barely enough to prevent them dying on the scene. Once they were no longer in immediate peril, Tolarr began to feel better. Putting the injured couple on Tolarr's cart they made haste to the next village and left them with the landlord of the Packmans House. Tolarr wondered if he would be affected like this the next time they were around death. He had always been calm around death before. It had always seemed natural, even familiar.
Thursday, January 21, 2010
Merchant Cant - 2
Wednesday, January 20, 2010
Preparing for a New Sojourn
Voltarr received the summons when he arrived back at the Old Wall Inn. The Council had decided that Voltarr was the person to get to the root of the curious nocturnal marks. He was ordered to report to the Council at the tower of Szutsavanica immediately. Since this involved several days travel east, Voltarr persuaded his companions to leave Gylwics with him the next day.
Tuesday, January 19, 2010
A Changed Torpek?
It quickly occured to her that she might have difficulty explaining this to old Balasc. Torpek 'blinking' into existence was not normal, even one belonging to that strange group of 'prospectors'. If he took this out of her pay it would be a really bad week. She considered asking the Torpek to pay once she had mustered enough courage.
Tolarr was not sure what had happened to him. Something was different. He planned to tell the rest about the warning to them all but he needed time to consider that which concened him alone.
Tuesday, January 12, 2010
Merchant Cant - 1
Tuesday, December 15, 2009
Ministered and Revived

Some were struck down with terror - dead or catatonic or white with fear. Even the hardiest ran screaming from the room at the sight of the four seraphs. The angels moved swiftly to the fallen and touched each in turn. Breath returned where for a few seconds there had been none. Within minutes they were sitting up dazed but much recovered, looking in wonder at a table covered in white and laden with meats, fruits and wine. Someone noticed that the slain and immobilised cultists had gone. And so had their death-aspected torpek comrade. As they sat quietly eating the fine food they felt as refreshed as if they had slept. The heavenly visitors patiently spoke to those not too awestruck to speak and then swiftly and silently disappeared. Before they did their leader reached out and touched Olorin's head with a glowing coal which did not burn him and then silently blessed Father Nicolai's mace.
Saturday, November 21, 2009
In the Balance?
The first warriors to engage the intruders had rushed in immediately, but the remainder stayed long enough to collect their carved shields. They began to replace their battered bretheren and the battle began to tip in their favour. Voltarr and Vojeslaw on the right of the line staggered under the blows of their opponents. Hamec on the left also suffered a huge blow which caused him to reel backwards like a drunken stevedore. For a while both Voltarr and Hamec were slumped on the ground unable to defend themselves. Meanwhile one of the unholy warriors had slipped out one door and back in through another and was now about to fall on the adventurers from behind when he tripped over the prone form of Hamec.
To make matters worse, Tolarr's left boot began to came apart sending him crashing to the floor. Voltarr who had managed to rise, suffered a similar fate as the stitching in his boots dissolved. Gorran could see holes developing in the clothing of Hamec as he lay on the floor. As if some huge invisible moth were eating his garb. Although no-one was looking at the time, the costly clohing of Vojeslaw was suffering the same depredations as Hamec's ordinary shirt and trousers.
The cumulative effect of the blows taken so far had worn them down. Vojelaw, Voltarr, Olorin and Gorran were totally fatigued, bruised and bleeding. Nicolai was less hurt and Hamec was almost untouched in spite of being stunned and prone. On the other hand, half of their opponents were down. The mage was being helped by a guard but the huge warrior and the utterer-of-curses were down and showed no sign of rising this side of judgement day.
Still unseen, the diminutive Brimstone had crept back to the locked door and was busily trying to unpick it from the outside. It might at least provide a route to flee if things got worse.
Friday, November 20, 2009
Gatecrashing with the Torpek
The torpek nobleman rushed towards the standing figures. His first axe stroke had one opponent reeling before anyone could react. The helmed warrior did not draw a sword, but reached over and grasped at Olorin. A strange feeling ran through the torpek and he felt the malevolence directed at him but he took no harm from the touch.
Although Olorin was clearly visible from the outset, Tolarr and the rest following him in may have been unseen for a few seconds as they rushed into the battle. But Tolarr's axe was soon dealing out damage alongside Olorin's and those opponents who were first to leap up crowded towards the pair.
Nicolai and Vojeslaw noticed a grey robed man to the right of the torpek. He was starting to mumble words and his hands were moving in strange gestures. They both rushed towards him but several guards formed up in front of the man. Nicolai's mace and Vojeslaw's sabre were soon busy. Voltarr tried to work his way round to reach the grey mage.His opponent cursed as his magic failed him, leaving him all but drained of mana. Voltarr is well known to wield his staff as a weapon as readily as an aid to casting and blows rained down on the hapless grey mage. He turned and ran but immediately fell as Voltarr's prop hit the back of his skull.
As Hamec and Gorran came through the door they moved to the left of the torpek to counter a new foe. An armoured figure with grey robes was rushing forward shouting foul and foetid curses at the intruders. Several of the group began to feel less confident but Olorin and Nicolai did not. Olorin cried out to Eru and continued to swing mighty blows into the unholy cult guard.
Friday, October 09, 2009
Discoveries

As he entered the last cage a creature leapt from concealment beneath a pile of rags. The speed with which it moved was alarming. It could have easily sprung on Nicolai but instead chose to rush past him out of the cage. Before Olorin could ready his axe the beast was swiftly past him and had disappeared through the arch into the cavern beyond. The animal reminded Olorin of the small tree creatures in the forests of Surt Tzingi. But this was much, much bigger. Perhaps more than an ell in length!
When they chose to explore the caverns themselves they discovered some large caves sloping slightly downwards. In the second cave they made several interesting finds.
The first was a floor with shallow pools and rivulets of slime. They gathered round and peered at it. They prodded and poked it. They dropped pebbles and dried meat in it. Finally they agreed that it was thick and sticky and that it stuck to a stick. But their considerations did not prevent Hamec and Vojeslaw from slipping on the stuff or keep their boots clean of the slime as they picked their way through.
A large growth of fungi was the next to be examined. Ochre, russet and verdigris coloured growth covered a large area. Brimstone picked some smaller examples of each type and pocketed them.
Large areas of the floor seemed to be covered in some form of growth which swayed slightly but they did not examine this as closely and chose to keep as far as they could from this. Perhaps not far enough.
Although they did not explore the whole cavern they did find a speleothem column, a pile of large boulders and two exits. Both were narrow. One appeared to be a natural formation, twisted like a shepherds prop. The other was straight as a die and led downwards beyond their sight with steep flights of steps and level passages alternating.
Disappearing into the Depths
The busy citizens of Gylwics were out on he streets carrying out business, performing their duties and breathing in the air of a town on the knees of the Karbath mountains. Many of them looked straight through the slate-robed guide, two torpek, cleric, novice, mage, craftsman and diminutive thief as they passed through there midst. Even when they were within touching distance, none noticed them. It was as if they were so unremarkable that they could not possibly be there.
On reaching the castle at the highest point in the zig-zag street the guards also failed to register the little group passing through the gates or walking by the manor-keep into the ruins of the old keep.
Their new guide informed them that unless they drew attention to themselves they could all pass unmarked for several hours. He followed them into the collapsed cellars of the old keep but would not go any further.
When they reached the tunnel stair where Brimstone had stopped on his reconnaissance it looked as if he and some others would baulk again. The leadership of Olorin quickly persuaded Brimstone and Vojeslaw (once the later was persuaded that cats do not frequent dungeons). But Tolarr was still unwilling to go deeper. Olorin began to get angry and started speaking loudly to the other torpek in their own language. Tolarr shook himself and turning the spigot in his cask swallowed a great quantity of liquor before he forced himself onward. Perhaps the drink explained the red-faced look and the way he mumbled to himself. But it did not explain the scowl.
Friday, October 02, 2009
Settings Drawn from the Deep Recesses
A flat raised circle of lush grass rises through the dense broadleaf forest. The rising sun will soon rise between two carved stones, Two circles of stones sit within the space. Thirteen stones in the inner ring, more in the outer ring. Grass, stones and forest are still shades of grey in the half-light.
A settlement of black-timbered houses are splashed with sunset red reflected from the snowy peaks around it. No church or castle is evident but a single temple rises up in the middle of the town. And at it's summit is an altar and towering over that is the image of a wolf-god it's head still crowned in gold. A chill wind blows through the empty streets, stirring up the ochre leaves.
After using his talents to seek out a few images from the mind of the cultist, the magister of the Loyal Aurdun of Fyhar Gora slumped forwards exhausted. The resistance of the dark disciple had been formidable.
Wednesday, September 16, 2009
Tribes and Nations -2
Tuesday, September 15, 2009
Caught in a World of Shadows
Earth-kin are small. Brimstone often found this useful. When he decided to try to sneak into the Horned Bear at night he made the most of his size, but it still wasn't enough.
He left the Old Wall Inn quietly enough. He was careful moving through the streets around Second Turn. When he saw the Skallagrim heading home through the dark streets he quickly got into a hiding place that a child would scarcely have fit into. And the squeeze through the window bars of the Horned Bear was tight even for him. However, the act of breaking and entering was not altogether silent. When Brimstone searched the cellar that Voltarr had previously looked in he found the concealed sliding panel that Voltarr had missed. It was hidden but not by magic. His lantern revealed another room filled with all kinds of valuables and a reinforced double door. Brimstone was tempted to fill his pockets with gold. Instead he picked up a handsome dagger and a small chest with arcane paraphernalia.
Friday, September 11, 2009
Rhyming Games - 1
Monday, September 07, 2009
Tribes and Nations -1
Most men of the muggyr would assume that any of these people other than Szekely living within the realm are either thieving Bayars or plain murderous savages. Almost all would be deemed uncouth, uncivilised, and untrustworthy. They would be genuinely surprised to know that their neighbours have almost the same opinion of them.
Kőgótok (also Greuthungi) are blonde, blue eyed barbarian tribes. These nomadic horsemen have horses larger than the ponies of the Beseyok and Ruaroch. They occupy lands north of the Karbath Mountains but pay little heed to borders. Some trading takes place with the Kőgótok. They are skilled with lance and bow.
Thracius (also Thracous) are a wild dark-haired rabble led by a weak feuding aristocracy. They have long coveted the realm but rarely threaten the borders to the south. They favour ambush tactics and use short swords of a type not commonly used in the realm.
Beseyok (also Pazinags) are a grouping of semi-nomadic tribes who live across the wide grasslandss to the north and east of the realm beyond the Kunok. A few large settlements exist, usually with the hall of one of their leaders. Other horse-lord peoples share the steppe such as the Ruaroch (also Ruaran). Thankfully, no great leader has managed to unify these warrior tribesmen. These horse-lords have acquired a fearsome reputation and are believed by many common folk to have horns and tails. Few have any first-hand knowledge.
The Wallach (also Vlak) occupy the lands lie to the east of the boundaries of the realm. They frequently form Bayar bands for brigandage and raiding of neighbouring states. Wallacia is a unified state but it is very poor. It is in turn raided by the Gaetok and Beseyok. It may once have been larger and more prosperous.
Gaetok or Daciok (also Daous) is sometimes translated as 'People of the Wolf'. They are not numerous but have some individual settlements north east of the realm. It is not a unified kingdom. They are bandits and outcasts with strange magical rites and stranger religious practices.
Kolloth (also Norici) are now mostly assimilated into the realm but some independent settlements still exist round the western fringes of the realm, They have always been known for their fierce warriors and skilled craftsmen.
Skalgrimoth are blonde warriors settled in the border regions of the realm. They are mostly civilised. It is not known whether this tribe were once connected to the Kőgótok or are from the northlands. They show no special affinity for horses.
Tuesday, August 18, 2009
Darkling Shadows
But our adventurers would be looking for the assistance of a man in slate-grey. And they had been led to believe that they should start looking at the Horned Bear.
The place was tucked away down an alley off the road just past First Turning. It was a small square single storied building connected to a larger two-storied stone villa. The Black bear on the green inn-sign told them that they were at the right place. Father Nicolai looked at the men lounging in the courtyard and decided it was the wrong sort of place. He stayed outside while the others went into the taproom. The place was fairly quiet. A curtained alcove in one corner was in shadow but the rest was fairly well lit. Apart from a few tough looking regulars, Brimstone spotted a seasoned warrior who looked less like the type. The man seemed to take a liking to Brimstone and chatted pleasantly for an hour or two before leaving. He seemed to be well travelled.
Olorin slapped gold onto the bar and ordered drinks for all. After an hour or so with various eyes watching them Olorin was invited behind the curtain where he met a man dressed entirely in grey. He claimed to be one of the fabled Masters of Shadow. He knew a great deal about Olorin, his friends and all their recent activities. For a while they discussed whether he could help. He convinced Olorin that he could get in and out of any manor, palace or dungeon for a price. That price would be steep. But then so were the risks. Olorin silently prayed for guidance and was instantly sure that this man was not to be trusted. But his help seemed to be foretold so Olorin continued. A meeting was arranged for the following night in a locked chamber in the Old Wall Tavern.
After returning to the taproom to discuss with the others what had just happened, a shadow swept across the room and with that the grey man was gone. They took their meal in the now empty alcove. Nicolai joined them but kept his vow of abstinence from strong drink.
While the meal was being served Voltarr slipped into the kitchen. The floor was piled with provisions normally found in a cool cellar. Searching he found a trapdoor with a ladder beneath. He explored the cellar, which was vaulted with several pillars supporting the kitchen floor. He was rummaging about in the sacks and such when the cook almost came upon him. With his light put out he could not be detected as he had already cast spells of concealment on himself. He was very nearly trapped by a sack which fell over the trapdoor when the cook climbed out. But he exerted his powers to move it slightly and so escaped. But he did not find anything hidden in the cellar.